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Post by theDemolisher13 on Aug 10, 2017 23:54:13 GMT
So if I have any small yet important ideas/suggestion for the games I'll put them here. They're really just meant to resolve some pet peeves in the game.
So let's get this started me and a few others were talking when the idea of having the ability to either type up a number or shift click to get a set of unites quid up in factories would be really nice to see in both games. As everyone gets tired of clicking the build unite button 20 or even 50 times when quing up large number of bots.
Next one have a button that send the elevator or whatever you choose to allow unites into the office up/leading into the office to begin with or have then just reset to a set position after a period of time once they have been used.
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huehuehue
Junior Member
who is this asshole lmao
Posts: 54
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Post by huehuehue on Aug 13, 2017 1:03:09 GMT
having the CEO sprint. for the love of god, having the CEO sprint.
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Post by Jayjaxx on Aug 30, 2017 3:15:39 GMT
Control Groups An alliance system (I say system), really just a box that says (Your corp) Targeted by (list of people who's AI target your bots) CEO targetted by (list of people who's AI target your CEO) Targeting bots Targeting CEO Corp Co (checkbox) (checkbox) Ink Inc (checkbox) (checkbox) etc... (checkbox) (checkbox) Protesters (checkbox) (checkbox)
Targeting bots, if turned off your AI will not target bots (but you still may) Targeting CEO, if turned off your bots will not target the CEO in question (I like to do my dirty work myself) By default both will be turned on and maybe a big old alert for a player being attacked by a CEO controlled bot that isn't targeting their stuff. (just to stop "hey lets ally" then the guy controls a bot and kills some stuff before the other notices.)
Que up research, have a setting that sets your starting research and energy allocation (just to save a few seconds at game start can we can stop faffing around with it.)
Reconnecting to games in progress that you've DCed from
Spectating ongoing games
Yup
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