|
Post by dylster on Aug 1, 2017 2:59:33 GMT
Hi Rob!
Been following this game for a bit now, and it really is cool. I've been going through game design courses and am looking forward to making a game like this some day. So cheers to you on that! Anyway, I have a few questions:
Will co-op just be a single/private session only? Or can we do co-op in a public session aswell? Will we be able to run the company together and how will the 'control of the company' difference work? Who controls what units/parts?
In co-op, can we be in both FPS and RTS?
Also, the ships the company owns.. Can we walk around and in the ones that have space for it? Can we do things inside in first-person that manage, run, and defend the ship like the station? (For example, Star Citizen)
How will direction and ordering around the AI units improve/differentiate from the first game? More options?
P.S. I would love to donate to your company/game. Like I said I really support indie games like these with such big and successful ideas. Hope you can open that up soon, really looking forward to this and want it to be as successful and content filled as it can.
P.S.S. Any updates on an idea of when this will be available to play in any way? Thanks for answering!
|
|
|
Post by mechslayerone on Aug 1, 2017 22:30:38 GMT
from past replies rob has said it should be finished (playable, maybe not publicly though) by the end of 2017 and he is not yet accepting any donations
|
|
|
Post by dylster on Aug 2, 2017 0:21:48 GMT
from past replies rob has said it should be finished (playable, maybe not publicly though) by the end of 2017 and he is not yet accepting any donations Thank for you for answering some of my questions! If it's the end of 2017 that just gets me more hyped!!
|
|
|
Post by Rob on Aug 2, 2017 16:12:46 GMT
Hi Dylster, glad you are enjoying it.
Creating and joining games in Executive Assault 2 is going to be different to other RTS games which I cant reveal just at this stage as I am trying something different. However I can confirm you will be able to join as Executrons and Protesters MID game.
There will only be one person per company who can do all the main RTSing, however I am exploring some ideas with a holomap.
Interiors of spaceships at this stage is very basic and something I need to explore at a later date. I could add a full interior complete with engine room, bar, sauna but for now there is just a bridge with buttons on it.
AI control is currently still similar to last time however they now do cover based combat.
Donations at some point will be welcomed the moment I can work out the legalities of such things.
Aiming for Q4 this year..hopefully!
|
|