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Post by theDemolisher13 on Jul 21, 2017 20:21:07 GMT
Hi everyone so me and Rob were discussing and reviewing the concepts of the lifts to the CEO office in EA1 and what Rob should do in his second game. Now I would just keep pitching ideas to him till he likes one but he said he would like us to debate it out here on the forms which I'm kinda glad he said that. As in that case we can then discuss about this and potentially pick what we all want to see as a community as we all know this plays a big role in the game. So with that said every post your ideas down below discuss about them.
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Post by navy3001 on Jul 21, 2017 20:23:18 GMT
how about the CEO is in a blocked off area and the bots need to use a teleporter to get in it? and a alarm plays when hostiles are useing the teleporter?
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Post by theDemolisher13 on Jul 21, 2017 20:25:19 GMT
So I just have this idea why not incorporate the top three or four ways that everyone agrees on and let players rotate between them in the setup screen but only they can see theirs and not their opponents to add a bit of surprise on the battle field. That way we can get more flexible gameplay as well.
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Post by theDemolisher13 on Jul 21, 2017 20:27:51 GMT
how about the CEO is in a blocked off area and the bots need to use a teleporter to get in it? and a alarm plays when hostiles are useing the teleporter? Wow I was going to suggest using a teleporter but not one of them but two that go to different parts of the base that way if you need to make a quick get away you have that option going for you.
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Post by navy3001 on Jul 21, 2017 20:31:21 GMT
how about the CEO is in a blocked off area and the bots need to use a teleporter to get in it? and a alarm plays when hostiles are useing the teleporter? Wow I was going to suggest using a teleporter but not one of them but two that go to different parts of the base that way if you need to make a quick get away you have that option going for you. ya and with having it in the CEO area the invading force could have to bring a hacker bot to hack into the teleporter on the side they are on to use it (or hack both sides and trap the CEO in the box!)
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huehuehue
Junior Member
who is this asshole lmao
Posts: 54
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Post by huehuehue on Jul 22, 2017 2:14:39 GMT
personally, i wouldn't mind whatever way the bot's get into the office, i would just want another way out should they come up knocking at my door. mebbe a teleporter in the ceo room or something to get him to a safe place?
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Post by mechslayerone on Jul 22, 2017 20:31:22 GMT
What about an airlock/decompression system, so it would take a little bit for the bots to go through but if an unregistered bot (enemy one) enters it sets off an alarm, almost like the airlock/pressure system thing from the first alien movie
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Post by altronza on Jul 27, 2017 17:53:15 GMT
What about the ability to have a office out of a pool of different types when you start, so basically there could be one like from the first one in a tower, there could be one in a bunker with one elevator, there could be one with a really long hallway. This might also add to the customization of the space station.
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