Post by boogeyman on Jan 23, 2019 18:19:45 GMT
Hello Rob,
first of all you made me a big fan of your game.
It´s just awesome, couldn´t stop playing it for weeks!
Some suggestions and a little bug report from my side:
New things that would be nice:
There should be max 10 messages, it´s anoying to click everyone away.
Self destruction: To be able to hack the enemy ceo console then activate the self destruct (useful if more than one player)
CEO should defend himself or flee
Break down buildings
Turret improvements in the base!
Turret repair
CEO Tower improvements (it´s way to easy to get to it, only one Robot with best weapon and shield can do it!
Second scenario: I wait till the enemy docs the gateway probe the first time and then rush him with my robots and kill him in less than 5 Minutes)
Maybe you can establish a second security field that you have to destroy from the outside with fighters first.
Same problem for outposts, they are way to easy to take
Some sort of rockets for the ships
Troop landing ships would be great
AI Problems:
AI stops building ships and troops after the first attacks unless you activate unlimited wealth
AI builds no more defence fighters when they are destroyed
AI sends constantly the gateway probe... would be fun if it uses some kind of tactic protected by other ships...
AI is sometimes producing too many robots so the game starts lagging and they get stuck
General problems:
If you shoot with the bigger ships in FPS mode some turrets shoot the own ship! (Target improvements needed!)
Also in the monolith you can barley see the enemy and shoot it.
Ships from the fighterbay are attacking the own base when an enemy is inside.
Keep up the great work!
first of all you made me a big fan of your game.
It´s just awesome, couldn´t stop playing it for weeks!
Some suggestions and a little bug report from my side:
New things that would be nice:
There should be max 10 messages, it´s anoying to click everyone away.
Self destruction: To be able to hack the enemy ceo console then activate the self destruct (useful if more than one player)
CEO should defend himself or flee
Break down buildings
Turret improvements in the base!
Turret repair
CEO Tower improvements (it´s way to easy to get to it, only one Robot with best weapon and shield can do it!
Second scenario: I wait till the enemy docs the gateway probe the first time and then rush him with my robots and kill him in less than 5 Minutes)
Maybe you can establish a second security field that you have to destroy from the outside with fighters first.
Same problem for outposts, they are way to easy to take
Some sort of rockets for the ships
Troop landing ships would be great
AI Problems:
AI stops building ships and troops after the first attacks unless you activate unlimited wealth
AI builds no more defence fighters when they are destroyed
AI sends constantly the gateway probe... would be fun if it uses some kind of tactic protected by other ships...
AI is sometimes producing too many robots so the game starts lagging and they get stuck
General problems:
If you shoot with the bigger ships in FPS mode some turrets shoot the own ship! (Target improvements needed!)
Also in the monolith you can barley see the enemy and shoot it.
Ships from the fighterbay are attacking the own base when an enemy is inside.
Keep up the great work!