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Post by ghoulhound83 on Nov 8, 2018 17:33:44 GMT
Have 3 different types of range and damage output of each ranged shot. This will help support the orbit command.
And have a orbit command that lets your ship get within orbit of other ship set through a command that lets you choose the orbit.. ranging from 1-3000m. If you set a 300m orbit for an enemy.. your ship will go 300 meters and orbit the enemy and attack it. If enemy ship decides to get close, your ship will move untill it gets 300m from enemy again.. and this keeps up till another command is set... Or one of the two units die.
Example:
A Corvette you said had a range of 500m
So what I'm saying is
500 is maximum distance, set your ship to go within maximum weapon distance and your ship orbits the enemy ( hits but damage is reduced, because shot slows down over distance or energy dissipate over a certain distance )
250-350 optimal distance ( recommend for maximum damage output , pure penetration and energy disperse )
100-249 minimal distance ( can hit but damage is lowered because weapon needs kinetic energy built up or energy weapons minimal threshold before disperse ) or whatever else makes sense lol.
1-99 point blank ( shots rarely hit, often deflect or bounce )
This is just a general idea of what I'm trying to explain, but you might find it useful with your own accord if you choose to adapt this weapon system and orbit command with the starships ..
I think with the 3 different damage oitputs and orbit command might end the clutter of ships if you set all ships with a certain distance for best damage output.
I hope I made sense in what I'm explaining.
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