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Post by ghoulhound83 on Nov 8, 2018 13:16:03 GMT
You can have 50 troops on your station, and when enemy unloads all his bots they run straight for computer to take over...
Ok.. cool... No problem..
But...
If one enemy makes it to the computer it automatically switches control of ownership . And once you killed the bot, you have to wait like 2 minutes before you can turn it back...
I think it should take 2 minutes to take over if occupied by enemy before change of ownership..
Take it instantly if it's an abandoned Outpost.
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Post by paffalon on Nov 13, 2018 20:18:28 GMT
There is a cooldown of 3-5 minutes, that activates when the station has changed ownership. During that time no one can change ownership.
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poxxy
New Member
Posts: 13
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Post by poxxy on Nov 14, 2018 23:54:01 GMT
When I brought this up on my post 'Ask Rob', Rob said that the units should fight, dismissing this tactic altogether. But if this is a legit tactic for bots, it will be more readily abused by players and needs to be corrected.
I personally thought that having a locking mechanism on the door into the control room would be a good idea, and perhaps the soldiers have to fight to get to a 'power room' to disable the door. -possibly allowing for a research technology which could just blow up the doors-.
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Post by Rob on Nov 22, 2018 11:55:27 GMT
The outposts should have better security in them, this will be a feature I will add later, currently security control only works on the space station and not outposts.
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