loku
New Member
Posts: 8
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Post by loku on Nov 1, 2018 9:43:46 GMT
So I noticed theres been a range decrease so that we cant just sit and longrange the AI indefinitely. But why was our range decrease instead of theirs increased? The AI already had to get frustratingly close to each other to engage, meaning that fleet combat that you didnt control at least one ship yourself was annoying or pointless. Now that we have to get almost as close as they do, whats the point in controlling the ship yourself? And even worse, some weapons are just completely useless now. Like, literally useless. Some weapons, it doesnt seem TOOOOO terrible, although its still pretty bad, like the matter beams for example.
But bullets were actually a really good early game push before, and now they are pointless. Trying to use a fight to engage? forget it, you have to practically be TOUCHING the enemy ship for your shots to land. Bullets were a little bit broken before I admit, their longer range made them fun to use tho, even if the ability to pierce shields made it semi broken. But now theres practically no point to using them at all. Like, none.
I dont understand why we got so massively restricted, making manual control almost pointless, instead of increasing AI range instead. having two human players duke it out with their ships was really fun before, but now its...more annoying than anything else. Have to be nosing them to have any real effect ya know? Can we please get a response on this Rob?
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Post by pureevil on Nov 28, 2018 19:24:59 GMT
Hi again loku! Looks like I'm stalking you. No in honest tho I think the problem isn't game balance it is that the player should feel more powerful than the AI but how do you accomplish that without unbalancing the game. I think there should be a series of techs that are range unrestricted versions of other weapons. However, the cost of installing these weapons are greatly increased to the need for a side branching research and the need for an execution pilot to use correctly. This would give the player the ability to choose to upgrade or not. If you unlock those limitations while still keeping it fair by having an additional cost associated with the benefits of longer-range weapons. Where you see I problem I see a game mechanic to assist the lives of the lowly executron, (besides mass producing these ships wouldn't turn out a benefit unless you had players to man them.)
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