Post by Raszul on Oct 31, 2018 19:40:28 GMT
General
- guns can hit the ship they are on.
- guns sometimes aim at the cursor in 2d rather than the object the cursor is pointing at. (might be related to the cursor being over an UI element... at least sometimes ... not sure)
- transports with bots on board that die leave the bots in space (visible on internal view)
- bots that fight an infestation worm in a tight corner (eg in a corner of a wall and a crate) end up standing on top of it and unable to fire
- ships/gun turrets do not check lines of fire and friendly fire regularly
- one can undock with hostile bots onboard, taking them off the station (dock, do not unload your bot or bots, wait for the enemy bots to get onboard, undock) this can allow a small number of bots to take away tons of defenders from a station
- sometimes troop transports get stuck during the docking procedure. moving them a bit and re-ordering them to dock tends to work most of the time
- carrier & battleship fighters cannot be rebuild (afaik ... maybe they can/could be 'repaired'?)
- carrier & battleship fighters can not be equipped with specific weapons
AI
If there are questions feel free to ask or contact me directly.
I love the game and want to see it become even more fun than it is already! ^.^
- the AI does not scout (except the system it want's to put an outpost into or attack right then) which leads to it focusing on a single system even vs overwhelming odds as it does not see a better/alternative one to focus on
- the AI does not expand sometimes (possibly related to there being a battle it is engaged in with capital ships in the systems that are the 'gatekeepers' to all possible expansion points)
- the AI does not use shields on it's ships
- the AI does not scale its boarding parties to the number of defenders on the target station nor use multiple transports (eg to split the defenders or bait them with the first ship then bypass them with the troops from the second)
- the AI does not unlock tech for it's executors even though it can clearly use tech itself (I was AI executor to observe a brutal AI match and while the AI was building plasma firing cruisers the console still only showed default weapons and corvettes - no other sizes or weapons available)
- the AI is barely able to handle infestations (having it put 10 bots in the hangar bay at all times would fix that for the most part; having it prioritize infestation detection tech would also help)
- AI carriers & battleships do not recall their fighters before leaving a system (or do not wait for them to dock - regardless AI fighters often end up stranded on their own)
If there are questions feel free to ask or contact me directly.
I love the game and want to see it become even more fun than it is already! ^.^