Post by poxxy on Oct 30, 2018 4:07:15 GMT
1.) How in depth/how much more improvement is there to come to space combat/soldier combat? Can we expect to be flying the larger space crafts in all 3 dimensions? Are their plans for a 'prone' position for soldiers?
2.) Have you considered adding speed/turnrate -for ships/turrets- upgrades for ships that the CEO can research?
3.) Mining/research posts are pretty weak, do you plan on adding upgrades for the mining and research posts. To explain further, this could be as simple as a mining post II, which has a larger docking bay, stronger shields, more defense ect.
4.) In the early aspects of the game where resource gathering is it's most essential are there any plans to have executrons play a larger role? (Such as flying/microing mining ships).
5.) Currently, capturing a mining or research post is pretty messy -at least for me-. Soldiers immediately run to the control room with no regard to enemy units. If one does capture a post, repositioning the soldiers in a way that makes sense means just spreading them around the control room since the enemy will run right past your units and take control of the post. What is your vision for how soldier battles unfold at mining and research posts?
6.) Have you considered different options for the coolant resource? At no point in time over my 10 hours of play has coolant been a concern. (Personally i think this secondary resource is wasted and might as well just not exist. Possibly making coolant a cost for researching tech)?
I paid $25 for the game on steam and have enjoyed the game for roughly 10 hours thus far. Looking forward to putting more hours in and testing out future patches, thank you!
2.) Have you considered adding speed/turnrate -for ships/turrets- upgrades for ships that the CEO can research?
3.) Mining/research posts are pretty weak, do you plan on adding upgrades for the mining and research posts. To explain further, this could be as simple as a mining post II, which has a larger docking bay, stronger shields, more defense ect.
4.) In the early aspects of the game where resource gathering is it's most essential are there any plans to have executrons play a larger role? (Such as flying/microing mining ships).
5.) Currently, capturing a mining or research post is pretty messy -at least for me-. Soldiers immediately run to the control room with no regard to enemy units. If one does capture a post, repositioning the soldiers in a way that makes sense means just spreading them around the control room since the enemy will run right past your units and take control of the post. What is your vision for how soldier battles unfold at mining and research posts?
6.) Have you considered different options for the coolant resource? At no point in time over my 10 hours of play has coolant been a concern. (Personally i think this secondary resource is wasted and might as well just not exist. Possibly making coolant a cost for researching tech)?
I paid $25 for the game on steam and have enjoyed the game for roughly 10 hours thus far. Looking forward to putting more hours in and testing out future patches, thank you!