Post by phiniksplays on Oct 19, 2018 15:16:02 GMT
Heyho, i played now a few hours and it was really fun. But! Somethings missing and i mean really slows down the epicness of this game.
When i play on hardest mode there is everywhere a skirmisch from 1-2 battleships but no really big fight going on in a system even at the grand final when you atack the base. So here is an idea that i have. Maybe a conquer System for the systems. So you are able to Travel between the nearest system of your conquered system for example.
And if the enemy want to attack you. He must passed first your outposts to get to your main base.
The Defender or attacker have ability to retreat the attack and could avoid a total lost of his fleet
Pros:
- More tactical decisions for which system to conquer
When i play on hardest mode there is everywhere a skirmisch from 1-2 battleships but no really big fight going on in a system even at the grand final when you atack the base. So here is an idea that i have. Maybe a conquer System for the systems. So you are able to Travel between the nearest system of your conquered system for example.
And if the enemy want to attack you. He must passed first your outposts to get to your main base.
The Defender or attacker have ability to retreat the attack and could avoid a total lost of his fleet
Pros:
- More tactical decisions for which system to conquer
- More epic Battles because of Fighting for essential capture points
Cons:
- The Random Map generator must be changed because of the balance between the System knots
- More straight gameplay (because the goal is to capture the last system before the base)
Here are some other ideas that could help to change the gameply but not the core mechanics for the game.
Maybe you can add a blockade for the warp between the outpost connections? So that the Enemy could go around another system to atack you without outpost or must defeat first the outposts to get to your base.
Maybe as a technology to research.
Sry for my bad english i'm german and try to explain that as good as possible. I try to answer any questions in this topic as good as possible
Because i think a mechanic like this would be a huge benefit for the gameplay aspect of the game (because i worked on a same system for a game as "Game Director", which had nearly the same mechanics as executive assault 2.... but on ground and in cryengine. And it profits hugely in the gameplay aspect!)
- The Random Map generator must be changed because of the balance between the System knots
- More straight gameplay (because the goal is to capture the last system before the base)
Here are some other ideas that could help to change the gameply but not the core mechanics for the game.
Maybe you can add a blockade for the warp between the outpost connections? So that the Enemy could go around another system to atack you without outpost or must defeat first the outposts to get to your base.
Maybe as a technology to research.
Sry for my bad english i'm german and try to explain that as good as possible. I try to answer any questions in this topic as good as possible
Because i think a mechanic like this would be a huge benefit for the gameplay aspect of the game (because i worked on a same system for a game as "Game Director", which had nearly the same mechanics as executive assault 2.... but on ground and in cryengine. And it profits hugely in the gameplay aspect!)