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Post by spooki444 on Aug 19, 2018 19:48:59 GMT
but were closing in on september any updates when it comes to release sorry if im a bit naggy im just super excited for this game
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Post by thexenomorphian on Aug 19, 2018 23:21:22 GMT
me too
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Quartz
New Member
Playing EA2
Posts: 37
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Post by Quartz on Aug 20, 2018 5:47:52 GMT
you are annoying har har har
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Quartz
New Member
Playing EA2
Posts: 37
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Post by Quartz on Aug 20, 2018 5:48:17 GMT
ha jk u fine
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Post by elvinblade on Aug 20, 2018 14:37:57 GMT
Yes I would like to know as well..even if it is something as simple as a kind of "IF it releases it would be in the last week of the month" kind of deal We all know and respect that you don't want to promise anything to us ROb…..but we also want to know how close we are to actually getting our hands on your awesome game
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Post by Rob on Aug 20, 2018 15:03:23 GMT
Hiya, not annoying at all As it stands I am pretty confident I will be releasing the game at the end of September into Early Access on Steam. I picked Early Access because the multiplayer needs stress testing, I still need to add a campaign, the drop in and out multiplayer aspect of being a protester needs a lot of work (mainly adding goals) and as it stands the game doesnt have all the tech I want to add. However what the game will release with as a bare minimum is spacestation construction including walking around operating all the control panels, space combat including 1st, 3rd and RTS views in both fighter crafts and starships, skirmish against up to 3 AI's (similar to the first game), multiplayer with coop-op with other CEO's against the AI or attacking each other, Executron game play, 52 bits of technology including shields and teleporters, 13 buildings, 20 units including the Mechanoids and a fully armed and operational Monolith, 9 star systems, base defences, internal security which includes security doors, force fields and turrets which you can mount, trading with other factions and trading ships, AI protesters and random encounters (I'm sure there's more lol) In the time between then and now I am going to spend it refining and getting everything already in the game working perfectly ready for release. Cheers Rob
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Post by thexenomorphian on Aug 20, 2018 15:42:55 GMT
Thank you for the news
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Post by spooki444 on Aug 20, 2018 16:14:45 GMT
thanks for letting me know
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I Darkstar X
Junior Member
CEO of Darkstar Incorperated
Posts: 82
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Post by I Darkstar X on Aug 20, 2018 19:13:01 GMT
Hiya, not annoying at all As it stands I am pretty confident I will be releasing the game at the end of September into Early Access on Steam. I picked Early Access because the multiplayer needs stress testing, I still need to add a campaign, the drop in and out multiplayer aspect of being a protester needs a lot of work (mainly adding goals) and as it stands the game doesnt have all the tech I want to add. However what the game will release with as a bare minimum is spacestation construction including walking around operating all the control panels, space combat including 1st, 3rd and RTS views in both fighter crafts and starships, skirmish against up to 3 AI's (similar to the first game), multiplayer with coop-op with other CEO's against the AI or attacking each other, Executron game play, 52 bits of technology including shields and teleporters, 13 buildings, 20 units including the Mechanoids and a fully armed and operational Monolith, 9 star systems, base defences, internal security which includes security doors, force fields and turrets which you can mount, trading with other factions and trading ships, AI protesters and random encounters (I'm sure there's more lol) In the time between then and now I am going to spend it refining and getting everything already in the game working perfectly ready for release. Cheers Rob A Campaign? Awesome! Do you need voice actors? I'm sure any number of fans (myself included) would be willing to contribute their voice(s) if it is needed.
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Post by Rob on Aug 20, 2018 22:09:31 GMT
I was thinking on doing it along the lines of Space Colony as that one isn't too demanding.
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I Darkstar X
Junior Member
CEO of Darkstar Incorperated
Posts: 82
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Post by I Darkstar X on Aug 24, 2018 23:37:21 GMT
I was thinking on doing it along the lines of Space Colony as that one isn't too demanding. Oh? I have no idea what that is, but I'm assuming its kind of like you're supplying a colony as it starts out and develops. (and doesn't die a horrible death.)
Hey, this could give that "One Big Sector" Idea some use, perhaps. If what I think is correct anyway, I could be entirely wrong, in which case I'm sorry for spouting nonsense.
But still, Fan VAs, we would work for smiles.
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Post by thexenomorphian on Aug 25, 2018 1:05:59 GMT
there is a podcast video he did explaining the campaign but not space colony's basically you have a string of maps with hazards that you will establish colonies on my memory isn't very good but i think it was randomized
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