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Post by theDemolisher13 on Jun 1, 2017 21:02:32 GMT
So I remember this mechanic that ended up working really well for Age of empires in which if two or more players choose to they could all play as the same faction and control each others unites. So I got to thinking that maybe this idea could be explored in this game by either making that a trusted executron (friend) could give out orders, build things, and other executive tasks. Or you could make it that, that corporation could just have two or more executives with equal power and that this would be a option for players to opt into or not at the setup of the game.
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Post by theDemolisher13 on Jun 2, 2017 2:26:51 GMT
Wow I hate myself as I just realize that my poll will lock after today so please just put down your answer down below real quick so we can get an idea of you guys thoughts on this.
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Post by anon332 on Jun 10, 2017 22:09:03 GMT
I have played EA1 for a long time and found that having an aspect like this would be very interesting as it would allow for possibly more efficient working divisions (eg, one CEO does building while another works on unit production), so I would say that it would be nice to have this feature, although, there may be some kinks to it. Kind of like to how Rob explained that executrons would be granted certain permissions and be required to do certain tasks so the need for an extra CEO would be pointless if he adds the executron feature to the game.Although you did mention that above for the executrons. And another up/down to the game would be if a CEO committed treason of a sort, which would be a good addition as it adds on to a possible trust/diplomacy factor to the game and would be somewhat interesting to see the different actions that a CEO might make if they committed treason. But overall, I do like the concept of this and it would be interesting to see what comes of it.
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huehuehue
Junior Member
who is this asshole lmao
Posts: 54
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Post by huehuehue on Jun 10, 2017 22:40:35 GMT
I have played EA1 for a long time and found that having an aspect like this would be very interesting as it would allow for possibly more efficient working divisions (eg, one CEO does building while another works on unit production), so I would say that it would be nice to have this feature, although, there may be some kinks to it. Kind of like to how Rob explained that executrons would be granted certain permissions and be required to do certain tasks so the need for an extra CEO would be pointless if he adds the executron feature to the game.Although you did mention that above for the executrons. And another up/down to the game would be if a CEO committed treason of a sort, which would be a good addition as it adds on to a possible trust/diplomacy factor to the game and would be somewhat interesting to see the different actions that a CEO might make if they committed treason. But overall, I do like the concept of this and it would be interesting to see what comes of it. treason sounds awesome
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ron
New Member
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Post by ron on Jun 24, 2017 3:02:24 GMT
I prefer having executrons and leaving it at that. Or at least having this be optional. I'd personally get annoyed with having someone else messing with the grand design of the base, but if I'm playing with my friends I could see how this would be nice.
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Post by theDemolisher13 on Jun 24, 2017 3:43:30 GMT
I prefer having executrons and leaving it at that. Or at least having this be optional. I'd personally get annoyed with having someone else messing with the grand design of the base, but if I'm playing with my friends I could see how this would be nice. That's what we're talking about this being a option for people to use.
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