Post by cheeseboy on Jul 2, 2018 3:03:22 GMT
Hi, I'm new to these forums, so I don't mean to be talking about anything that is over-discussed!
First and foremost, EA is has a more sophisticated premise than simply just ship-to-ship combat. Ship boarding is not a critical feature. However, if able to be incorporated, I think it would enhance the game for 3 reasons (listed below).
A classical example of ship boarding is" Star Wars Battlefront 2" (the original, of course). Pretty simple mechanic, fly your ship into a hangar and get out. Another game that does ship boarding meshed with FPS, albeit possibly better than any other game with this feature, combat is "Angels Fall First". In this game, Flag ships that store fighters duke it out with each other, frigates, and little fighters until they blow up (just like EA, everything is pilot-able, but there is a woeful lack of an RTS element) or they are boarded by infantry and blown up from within by a raiding force.
Granted, EA and the above mentioned title (which lacks an RTS component and whose gameplay has a different premise) are 2 different games, and EA 2 will feature the ability to board/visit/conquer outposts already, I feel that having a ship boarding mechanic (even if just for the largest ships like the Monolith in EA) can benefit EA for a few reasons:
1- Ship boarding in Ship-to-ship combat is such an elusive feature, that its mere effective incorporation, even if limited, would serve to be another feature setting EA 2 apart from other space combat/ RTS games. People watch you-tube game-play videos videos of games like "Blackwake" because of how Cool unscripted ship boarding is! A space gives the coolness factor an %x multiplier!
2- This mechanic sounds exciting and challenging. Incorporating it encourage players to engage in the game in a way that wasn't simply trying to beat it, but instead having fun with is possibilities; sand-box fun kind of stuff that encompass most of my 162 hours playing EA 1.
3- If ship boarding was a tricky, yet viable tactic, or a researched capability, it would add another balanced skill-based tactic (that required direct control) or research-progression based dynamic to the overall strategy. Big ships are expensive, and attrition warfare comes into play when they can be decisively defeated.
First and foremost, EA is has a more sophisticated premise than simply just ship-to-ship combat. Ship boarding is not a critical feature. However, if able to be incorporated, I think it would enhance the game for 3 reasons (listed below).
A classical example of ship boarding is" Star Wars Battlefront 2" (the original, of course). Pretty simple mechanic, fly your ship into a hangar and get out. Another game that does ship boarding meshed with FPS, albeit possibly better than any other game with this feature, combat is "Angels Fall First". In this game, Flag ships that store fighters duke it out with each other, frigates, and little fighters until they blow up (just like EA, everything is pilot-able, but there is a woeful lack of an RTS element) or they are boarded by infantry and blown up from within by a raiding force.
Granted, EA and the above mentioned title (which lacks an RTS component and whose gameplay has a different premise) are 2 different games, and EA 2 will feature the ability to board/visit/conquer outposts already, I feel that having a ship boarding mechanic (even if just for the largest ships like the Monolith in EA) can benefit EA for a few reasons:
1- Ship boarding in Ship-to-ship combat is such an elusive feature, that its mere effective incorporation, even if limited, would serve to be another feature setting EA 2 apart from other space combat/ RTS games. People watch you-tube game-play videos videos of games like "Blackwake" because of how Cool unscripted ship boarding is! A space gives the coolness factor an %x multiplier!
2- This mechanic sounds exciting and challenging. Incorporating it encourage players to engage in the game in a way that wasn't simply trying to beat it, but instead having fun with is possibilities; sand-box fun kind of stuff that encompass most of my 162 hours playing EA 1.
3- If ship boarding was a tricky, yet viable tactic, or a researched capability, it would add another balanced skill-based tactic (that required direct control) or research-progression based dynamic to the overall strategy. Big ships are expensive, and attrition warfare comes into play when they can be decisively defeated.