Post by huehuehue on May 29, 2017 16:33:43 GMT
Heard of this?
flagshipgame.com/
It's basically an RTS in space, but you are inside of the command ship, and it has a fully explorable interior.
(it's also in development)
My question(/idea) is: Will we be able to walk around in the big spaceships in the teasers in Dev Blog 2?
...
also, since i have a wild mind, here are some unit ideas:
__________________________________________________________________________________________
Confuser: confuses enemies into shooting each other.
Guardian: there is only 2 per station and are the ultimate in CEO defense. where mechanoids don't cut it, these guys do.
Goliath: remember the Gigantilator? imagine that, but 10x larger and in SPAAAAAAAAAAACE!(attacks starships and comes out of a massive "bay" in the station)
X-B10 Maruader: a starship that pilots itself. good for swarming.
Y-WRT5 Mortem: gunship designed for AA combat(would this make it an AAA gunship?)
Y-P50 Derringer: troop transport shaped like a manta ray.
X-B10α Sirius: advanced prototype of the Maruader.
Q-RTY Megalodon: HUEG starship made from shipyards.
140-EBY Hunter: wraithlike troop designed to infiltrate bases.
TDX-10 Swarmer: mechanical bugs that launch from the base and do what these buggers do(http://starwars.wikia.com/wiki/Pistoeka_sabotage_droid)
S.E.D.(Strange-matter Emitter Device): Emits a deadlyradiation stream of particles that utterly devastates armies.
_________________________________________________________________________________________
Below are suggestions which can be added into EA1 if not EA2.
_________________________________________________________________________________________
Planetary Combat
Imagine the original executive assault, but updated and even better.(i.e. ecosystems with wildlife(more on that later), bases similar to Cortex Command's(the building-anywhere-including-underground-and-letting it-form-as it-comes part), air support from large capital ships in orbit(or in the atmosphere or in the battlefield itself), etc. (feel free to put all this in a later update)
(you can build outposts(and then bases) here too) (space units can help here too)
Units:
9-P30 Hawk: jet fighter that turns into a mech
IX10 Drop Pod: sends crap from orbit
330-P Ragnarok: high level tank
230-RTY Megalodon: Scaled down prototype of the megalodon
RTX Great White: submarine with buttloads of missiles.
RTZ Shark: Battleship with enough firepower to decimate bases.
RTH Terrorizer: Gigantic mech just slightly smaller that the Gigantilator.
Z-AC230 Gunship: An AI gunship designed for surface combat.
ATX Omega: game ending mech about 5x bigger than a Gigantilator.
R.E.D(gRavitational dEstabilizing Device): doomsday weapon that destabilizes gravity on the planet
_________________________________________________________________________________________
Base Destruction
In the past, with EA1, we could destroy doors, turrets, etc.
What if we were able to destroy the base itself?(aside from the headquarters, that'd be overkill)
And not in a simple explosion and then some rubble.
i'm talking something like what you would see in Space Engineers.
for example,
(this could apply to large spaceships, too)
(does not have to be that detailed)
________________________________________________________________________________________
Ecosystems
These are what i was talking about when i was ranting on Planetary Combat.
Since i'm bored right now, i'll just post some rules for people to make their own biomes for a planet called Sirius:
There MUST BE a glacier(frozen) biome, a volcanic biome, a jungle biome, a "bad" biome(don't know what yet), a cave biome and a swarm biome.
Each biome must have AT LEAST 10-20 creatures for biodiversity.
There MUST BE at least some predators.
The swarm biome MUST BE ALL INSECTS.
Each biomes creatures should be themed with their habitat(i.e. glacier/frozen creatures are white and/or with icy crystals, volcanic creatures should be rocky and/or with lava skin(or something like that), etc.)
I would also prefer if they are large. Not Starcraft 2 large, Supreme Commander (forged alliance) large.
________________________________________________________________________________________
Welp, that's all I've got for now! Feel free to add your own ideas in the comments!(i will post crap about different factions in the game sometime)
Bai! (added suggestions will be in green like this)
flagshipgame.com/
It's basically an RTS in space, but you are inside of the command ship, and it has a fully explorable interior.
(it's also in development)
My question(/idea) is: Will we be able to walk around in the big spaceships in the teasers in Dev Blog 2?
...
also, since i have a wild mind, here are some unit ideas:
__________________________________________________________________________________________
Confuser: confuses enemies into shooting each other.
Guardian: there is only 2 per station and are the ultimate in CEO defense. where mechanoids don't cut it, these guys do.
Goliath: remember the Gigantilator? imagine that, but 10x larger and in SPAAAAAAAAAAACE!(attacks starships and comes out of a massive "bay" in the station)
X-B10 Maruader: a starship that pilots itself. good for swarming.
Y-WRT5 Mortem: gunship designed for AA combat(would this make it an AAA gunship?)
Y-P50 Derringer: troop transport shaped like a manta ray.
X-B10α Sirius: advanced prototype of the Maruader.
Q-RTY Megalodon: HUEG starship made from shipyards.
140-EBY Hunter: wraithlike troop designed to infiltrate bases.
TDX-10 Swarmer: mechanical bugs that launch from the base and do what these buggers do(http://starwars.wikia.com/wiki/Pistoeka_sabotage_droid)
S.E.D.(Strange-matter Emitter Device): Emits a deadly
_________________________________________________________________________________________
Below are suggestions which can be added into EA1 if not EA2.
_________________________________________________________________________________________
Planetary Combat
Imagine the original executive assault, but updated and even better.(i.e. ecosystems with wildlife(more on that later), bases similar to Cortex Command's(the building-anywhere-including-underground-and-letting it-form-as it-comes part), air support from large capital ships in orbit(or in the atmosphere or in the battlefield itself), etc. (feel free to put all this in a later update)
(you can build outposts(and then bases) here too) (space units can help here too)
Units:
9-P30 Hawk: jet fighter that turns into a mech
IX10 Drop Pod: sends crap from orbit
330-P Ragnarok: high level tank
230-RTY Megalodon: Scaled down prototype of the megalodon
RTX Great White: submarine with buttloads of missiles.
RTZ Shark: Battleship with enough firepower to decimate bases.
RTH Terrorizer: Gigantic mech just slightly smaller that the Gigantilator.
Z-AC230 Gunship: An AI gunship designed for surface combat.
ATX Omega: game ending mech about 5x bigger than a Gigantilator.
R.E.D(gRavitational dEstabilizing Device): doomsday weapon that destabilizes gravity on the planet
_________________________________________________________________________________________
Base Destruction
In the past, with EA1, we could destroy doors, turrets, etc.
What if we were able to destroy the base itself?(aside from the headquarters, that'd be overkill)
And not in a simple explosion and then some rubble.
i'm talking something like what you would see in Space Engineers.
for example,
(this could apply to large spaceships, too)
(does not have to be that detailed)
________________________________________________________________________________________
Ecosystems
These are what i was talking about when i was ranting on Planetary Combat.
Since i'm bored right now, i'll just post some rules for people to make their own biomes for a planet called Sirius:
There MUST BE a glacier(frozen) biome, a volcanic biome, a jungle biome, a "bad" biome(don't know what yet), a cave biome and a swarm biome.
Each biome must have AT LEAST 10-20 creatures for biodiversity.
There MUST BE at least some predators.
The swarm biome MUST BE ALL INSECTS.
Each biomes creatures should be themed with their habitat(i.e. glacier/frozen creatures are white and/or with icy crystals, volcanic creatures should be rocky and/or with lava skin(or something like that), etc.)
I would also prefer if they are large. Not Starcraft 2 large, Supreme Commander (forged alliance) large.
________________________________________________________________________________________
Welp, that's all I've got for now! Feel free to add your own ideas in the comments!(i will post crap about different factions in the game sometime)
Bai! (added suggestions will be in green like this)