zerbaderba
New Member
Smarter not Harder
Posts: 37
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Post by zerbaderba on May 12, 2018 16:48:16 GMT
This would be a BIG update for later on but I think it would be cool. Maybe make it so you could land on certain planets and they give you recources. ex: you took over and iron planet form and enemy and now you get a steady supplly of iron until it is threatened again. I dont know all the ways this could be executed so please feel free to leave your ideas about this
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I Darkstar X
Junior Member
CEO of Darkstar Incorperated
Posts: 82
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Post by I Darkstar X on Jul 5, 2018 18:27:55 GMT
I think that would be a bit unfeasible. HOWEVER, if they were more like Planetoids, like maybe Cerus-sized or something, they could be more feasible.
They could perhaps be part of an alternate gamemode, kind of King-of-the-Hill, where holding a percentage of the planetoid steadily earns points. Maybe the less neutral/unclaimed percentage of the planetoid there is, the faster the rate of point intake, rewarding more aggressive business ventures.
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zerbaderba
New Member
Smarter not Harder
Posts: 37
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Post by zerbaderba on Jul 12, 2018 4:06:32 GMT
I think that would be a bit unfeasible. HOWEVER, if they were more like Planetoids, like maybe Cerus-sized or something, they could be more feasible. They could perhaps be part of an alternate gamemode, kind of King-of-the-Hill, where holding a percentage of the planetoid steadily earns points. Maybe the less neutral/unclaimed percentage of the planetoid there is, the faster the rate of point intake, rewarding more aggressive business ventures. Well that's what I meant lol, I didn't think that we would have entire planets to play on, but something like the first executive assualt but with different units, possibly airstrikes or something to make it interesting.
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I Darkstar X
Junior Member
CEO of Darkstar Incorperated
Posts: 82
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Post by I Darkstar X on Jul 12, 2018 14:23:55 GMT
I think that would be a bit unfeasible. HOWEVER, if they were more like Planetoids, like maybe Cerus-sized or something, they could be more feasible. They could perhaps be part of an alternate gamemode, kind of King-of-the-Hill, where holding a percentage of the planetoid steadily earns points. Maybe the less neutral/unclaimed percentage of the planetoid there is, the faster the rate of point intake, rewarding more aggressive business ventures. Well that's what I meant lol, I didn't think that we would have entire planets to play on, but something like the first executive assualt but with different units, possibly airstrikes or something to make it interesting. I don't know, it seems like it would detract from the space experience if you had to manage a land base AND a space one. You'd constantly be switching back and forth and it could really stress some players out.
Regardless of what I think or the poll's results, it is up to Rob
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Post by spooki444 on Jul 12, 2018 17:09:04 GMT
if he did it he would proablly do it to where its pauses sapce while your on the ground
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I Darkstar X
Junior Member
CEO of Darkstar Incorperated
Posts: 82
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Post by I Darkstar X on Jul 12, 2018 19:16:18 GMT
if he did it he would proablly do it to where its pauses sapce while your on the ground That would force the other player(s) to go into the ground combat then, which could be highly annoying if they were busy doing something else, such as organizing a trade system, designing a ship, or seconds away from killing an enemy CEO.
I don't think they should be handled like this, if at all.
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Post by Thelisia on Jul 15, 2018 10:58:17 GMT
I hope this can get added as a different mode. So we have the ground battles from EA1 and space battles from EA2 in 2 different modes.
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Post by saibot on Oct 30, 2018 21:06:04 GMT
It could work if EA2 would adopt a Empire at war type of rts gameplay, which it already has.
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Post by ghoulhound83 on Oct 31, 2018 3:26:10 GMT
If EA 1 was combined with EA 2 ... It would be perfect for multiplayer, maybe solo.
How could both have live action at the same time?
How could victory be achieved? What would be considered a victory?
How can both planet and space fights come together to support one another?
My answers would be
#1. 2 CEO's, one gets space, other ground..
#2. By eliminating both CEO's..
#3. Both CEO's dead or quit.
#4. This is the tricky and main mechanic to have this thing going. But I think both CEO's can build a docking bay... That can transport units or resources or both to support base attack or base defense...aside from vehicles or spaceships, I advise just battle bots be gifted if units are available to use in this mechanic.. if one CEO is in trouble, he has to make his way to a shuttle and go up or go down..... The Winner of the battle who sent the other packing can join in on the fight to end it now.. as an executor.
That's my thoughts on how to bring the two together.
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Post by theDemolisher13 on Oct 31, 2018 19:17:17 GMT
If EA 1 was combined with EA 2 ... It would be perfect for multiplayer, maybe solo. How could both have live action at the same time? How could victory be achieved? What would be considered a victory? How can both planet and space fights come together to support one another? My answers would be #1. 2 CEO's, one gets space, other ground.. #2. By eliminating both CEO's.. #3. Both CEO's dead or quit. #4. This is the tricky and main mechanic to have this thing going. But I think both CEO's can build a docking bay... That can transport units or resources or both to support base attack or base defense...aside from vehicles or spaceships, I advise just battle bots be gifted if units are available to use in this mechanic.. if one CEO is in trouble, he has to make his way to a shuttle and go up or go down..... The Winner of the battle who sent the other packing can join in on the fight to end it now.. as an executor. That's my thoughts on how to bring the two together. Friend I could see this as a possible EA3 game but currently due the fact Rob is a one man team that just contracts out to people whenever he needs help. I think this would be a little to ambiences for him at the time being. I would say if you could get 8 or 9 deves. 2-4 for the ground 2-4 for the space and 1-3 for the interactions between the two. Then sure I would say they should go for it. Sadly that's not the case we got here as of yet.
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Post by pureevil on Nov 28, 2018 3:02:06 GMT
Do you really need a planet? How about a station where you can buy a lease. The station has several parts. Each lease costs a lot of resources. But if a stations lease is like a flag in CTF. Where you can capture another leaseholder part of the station by capturing their lease from a vault and returning it to your lease vault. Each time you go this a segment of the station switches hands. Each station section has a robot construction yard included. See the lease setup is actually a scam to get two people in the same station to buy robots from the station-holder. Blowing the station up summons protestors. And capturing the station gives you a place for your cargo ships to offload goods. This creates a ground combat environment without the need for planets. (the station acts as an ore dropoff point, and a fighter grade construction facility. If you capture the full station you can add to it using the station editor to add shipyards. But that requires you to buy all the leases or steal them from other factions.
Another station would be the battle dome. Where you can place bets on the outcome of a battle in exchange for docking one dropship full of robots onboard. Another faction can dock a single dropship to the station and accept the bet matching it with their own resources. Combat in this way is not considered hostile action and the station owner get resources for selling the live footage to millions of adoring fans watching the robot bloodsport round the cosmos. The battle takes place when secondary doors open inside the station allowing the robots to do bloody combat with each other.
Finally, we need to talk about robots. If they are going to be useful we need a way of reinforcing them in the frontlines. I suggest a bigger troop transport. The Assualt transport. It is a cruiser sized ship with docking ports. an interior robot production bay. Instead of docking, it uses an assault teleporter to put units into enemy ships at close range. (cannot transport units through shields.) But please add crew. Just robots in pods that are weak and only spawn in when enemy robots appear. Make it so the crew can be upgraded in the ship menu but are locked out of the more powerful combat upgrades. The number of crew on a ship should impart an incredibly small passive regen to ships. This would make shipboard combat interesting and ship boarding amazing.
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Post by nromano on Apr 23, 2019 22:08:29 GMT
pureevil has some really good ideas for this section +1 support
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