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Post by eagle722 on May 4, 2018 11:40:24 GMT
Hello Rob!
I love to be able to ask questions. First, I hope you are doing well. Second, know that I am so thrilled about Executive Assault 2.
1 - For how long did you have the idea of making EA (the first one) and then EA 2? 2 - Why the space theme? (Because I love it) 3 - I read here and there that players from the closed beta (lucky them) found there were too much options, do you plan on reducing those? (I love options and choices... And complicated games!) 4 - Any luck there will be some space aliens or events on some maps? 5 - What is your favorite video game memory? 6 - Did you expect Executive Assault 1 to create such a following and did you notice players craving for the kind of games you are working on? (EA 1 & 2) 7 - Favorite food and drink when working?
I hope I brought some diversity in the questions (to make it fun for both readers and yourself).
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Post by kinggreed on May 4, 2018 20:24:36 GMT
I ditto the above and am adding a 8th; 8 - What is your favourite pass-time activity when distressing from working on the game? Keep up the good work *Salutes*
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Post by theDemolisher13 on May 7, 2018 4:34:46 GMT
3 - I read here and there that players from the closed beta (lucky them) found there were too much options, do you plan on reducing those? (I love options and choices... And complicated games!) Yeah I would like to expand this question. How the heck do you have to many options to counter a person's assault?! Cause last I check the more options you have the better off the game is cause it gives clever players that take the time to learn the game a fighting chance to stay in the game till the better end. Also having lots and lots of options prevent any one tactic from dominating everything and assures that you always have a hole in your armor. This would prevent stalemates.
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Post by eagle722 on May 7, 2018 5:33:08 GMT
3 - I read here and there that players from the closed beta (lucky them) found there were too much options, do you plan on reducing those? (I love options and choices... And complicated games!) Yeah I would like to expand this question. How the heck do you have to many options to counter a person's assault?! Cause last I check the more options you have the better off the game is cause it gives clever players that take the time to learn the game a fighting chance to stay in the game till the better end. Also having lots and lots of options prevent any one tactic from dominating everything and assures that you always have a hole in your armor. This would prevent stalemates. I would like to give my two cents on this. On one hand, having "too much options" can make newcomers feel uneasy about the game. There would be a steep learning curve. Thus, they wouldn't like it as much. On the other hand, we have a large crowd of people looking for casual games to occupy down time and another large crowd of people who want games to make memories and bring them into other worlds. We have seen plenty of very successful and yet complicated games (Factorio), games where you have to plan everything well (City building), or very patient (Simulators). Even if those kind of games are complicated with learning curves, people can go check them out on Youtube, appreciate them and try themselves to do something like this. Nowaday kids look at streams of Age of Empire, Supreme Commander etc... and learn that way. I am sure the options aren't a flaw and shouldn't be taken out as long as they are balanced enough. We have been proven in the last EA [Executive Assault] that with a lot of choices, comes a lot of fun. I am hoping for a lot more options and a lot more fun.
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Post by theDemolisher13 on May 7, 2018 6:14:07 GMT
Yeah I would like to expand this question. How the heck do you have to many options to counter a person's assault?! Cause last I check the more options you have the better off the game is cause it gives clever players that take the time to learn the game a fighting chance to stay in the game till the better end. Also having lots and lots of options prevent any one tactic from dominating everything and assures that you always have a hole in your armor. This would prevent stalemates. I would like to give my two cents on this. On one hand, having "too much options" can make newcomers feel uneasy about the game. There would be a steep learning curve. Thus, they wouldn't like it as much. On the other hand, we have a large crowd of people looking for casual games to occupy down time and another large crowd of people who want games to make memories and bring them into other worlds. We have seen plenty of very successful and yet complicated games (Factorio), games where you have to plan everything well (City building), or very patient (Simulators). Even if those kind of games are complicated with learning curves, people can go check them out on Youtube, appreciate them and try themselves to do something like this. Nowaday kids look at streams of Age of Empire, Supreme Commander etc... and learn that way. I am sure the options aren't a flaw and shouldn't be taken out as long as they are balanced enough. We have been proven in the last EA [Executive Assault] that with a lot of choices, comes a lot of fun. I am hoping for a lot more options and a lot more fun. You make some very good points. I'll just say we or Rob walks a very fine line. As if we have to many options then we have a Planetside 2 issue where we are literately grinding away new players. But if we have too few options then we get a Warhammer 40k Dawn of war 2 issue where everything is way to stream line and predicable with no real way to break the trend. Heck the best option I can suggest is put it in the options menu for setting up a game on what unites/abilities/effects/ect are in the match. This way we can start small for rookies and have them work their way up as they grow more use to the game.
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Post by eagle722 on May 7, 2018 7:54:43 GMT
I would like to give my two cents on this. On one hand, having "too much options" can make newcomers feel uneasy about the game. There would be a steep learning curve. Thus, they wouldn't like it as much. On the other hand, we have a large crowd of people looking for casual games to occupy down time and another large crowd of people who want games to make memories and bring them into other worlds. We have seen plenty of very successful and yet complicated games (Factorio), games where you have to plan everything well (City building), or very patient (Simulators). Even if those kind of games are complicated with learning curves, people can go check them out on Youtube, appreciate them and try themselves to do something like this. Nowaday kids look at streams of Age of Empire, Supreme Commander etc... and learn that way. I am sure the options aren't a flaw and shouldn't be taken out as long as they are balanced enough. We have been proven in the last EA [Executive Assault] that with a lot of choices, comes a lot of fun. I am hoping for a lot more options and a lot more fun. You make some very good points. I'll just say we or Rob walks a very fine line. As if we have to many options then we have a Planetside 2 issue where we are literately grinding away new players. But if we have too few options then we get a Warhammer 40k Dawn of war 2 issue where everything is way to stream line and predicable with no real way to break the trend. Heck the best option I can suggest is put it in the options menu for setting up a game on what unites/abilities/effects/ect are in the match. This way we can start small for rookies and have them work their way up as they grow more use to the game. Knowing that the game isn't moddable. Yes! Options to have more things rather than being obligated to play with less. That could be a solution. I think Rob will know how to make the gamers happy, I am not too worried.
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Post by Rob on May 9, 2018 10:23:21 GMT
Hello Rob! I love to be able to ask questions. First, I hope you are doing well. Second, know that I am so thrilled about Executive Assault 2. 1 - For how long did you have the idea of making EA (the first one) and then EA 2? 2 - Why the space theme? (Because I love it) 3 - I read here and there that players from the closed beta (lucky them) found there were too much options, do you plan on reducing those? (I love options and choices... And complicated games!) 4 - Any luck there will be some space aliens or events on some maps? 5 - What is your favorite video game memory? 6 - Did you expect Executive Assault 1 to create such a following and did you notice players craving for the kind of games you are working on? (EA 1 & 2) 7 - Favorite food and drink when working? I hope I brought some diversity in the questions (to make it fun for both readers and yourself). Hi Eagle722, welcome to the forums, not doing too bad thanks, working heavily on the game despite experiencing a mini heatwave here in London. I will try and answer as best as I can. 1. I had always wanted a game like EA1 so coming up with the idea was quite fast, but getting it to work well and reasons for going into FPS mode took much longer. 2. The step to move into space seemed the most logical as I love space games too. 3. I want to keep the game complex without having a complex UI if that makes sense. Such as have loads of things to do in the game but without having to fight the UI trying to implement them all so I changed and rearrange the UI and added tips and guides to help make it easier. Also beta testers were getting bogged down with running the space station such as repairing systems and not enough time blowing things up which was getting boring, but this was down to the fact that spaceships were too expensive and resources were too limited so I rebalanced that and limited repairs to when something was attacked and now much more fun. 4. The problem with space is that it is literally what the word means...an empty nothing which I need to fill with interesting things to keep the game fun, this is where a lot of space games fall over as they dont give enough for players to do and explore. So yes there are aliens and yes there will be events in the systems such as ion storms, asteroids, random encounters etc. 5. My favourite game is probably Minecraft lol, perhaps before that it was WoW or Starwars Galaxies, also like Supreme commander and also Evil Genius and Command and conquer. 6. I am still amazed it is still selling today and making gamers very happy, I hope that the second game will be even more enjoyable to everyone. 7. Peperami for food and tea for drink (I am British). Hope that helps. Rob
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