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Post by creatorbot on Feb 6, 2018 5:25:30 GMT
I was wondering if there could be non-lethal weapons tree. Instead of directly killing a CEO or soldier you could capture them. Some ideas include
*Capturing and hacking robots... switch side or harvest advanced tech
*Selling captured robots for money or their parts... maybe ransom
*Capture a CEO for a bounty maybe interrogate him?
*Prison cells and forced labor
I also have a couple weapons ideas for a non lethal approach
*Tasers
*Tranquilizers?
*Remote Hacking to shut down units
*For any humans, getting knocked out by blunts
*For humans again, being injured then captured
Can't wait for the game as I played and love the first and It's looking great right now.
Sam
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Post by theDemolisher13 on Feb 6, 2018 18:16:45 GMT
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Post by creatorbot on Feb 6, 2018 20:57:24 GMT
You have some cool ideas on your thread. I also thought about escape pods or routes that could be used by the CEO or even prisoners. Right now Im creating a thread on that.
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Post by theDemolisher13 on Feb 7, 2018 4:12:42 GMT
OK glad you like my take on this topic.
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Post by kalashinkov on Feb 17, 2018 8:06:33 GMT
the base of the game was always to try and kill the other CEO with your own army you have made with robots.
well the game is going to be different. same mechanic where the other CEO must die. however. there is the potential room for a non lethal approach. imagining this approach. you can toggle how you want your units to react the CEO. one option is too shoot the ceo. another would be to knock him out.
and once you knock him out. you can take away his gun and transport him somewhere else. like to your base. where you can recreate an execution. one idea is that you can take the ceo to the space lock. where you can execute the ceo by throwing him into space.
these are all simply ideas. and they sound pretty cool. however in the end its all up to the developer what he wants to do with his game.
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