Post by chefzero on Oct 27, 2018 0:25:06 GMT
Info
1.If you build a tele-port it comes with a little spider bot. This bot act as a mobile teleporter beacon that you can teleport things to. So if you manage to get the spider into the enemy base then you can just teleport bots directly into there base. I also found that once you have this researched, building a troop transport wil come with a spider bot. Which I think is a really really nice touch.
2. While trading with traders you might notice you can buy Mechanoids. Thse are basically walker mechs which have way more health then a normal bot. To get these you have to buy them from the trader and then head down to the assembly plant and build them ( you have to research the assembly plant first). And yes you can put them on troop transports and send them into the enemy base
3. I dont believe traders will come visit you unless you have goods available. I cant verify this 100% but I noticed if I dont manufacture any good then no traders come so i'm pretty sure. So early game when things are being built and you're just waiting around doing nothing, send a bot down and start manufacturing at least 1 or 2 goods so traders will visit. ( I just leave a bot in that room by the panel)
4. You CANNOT upgrade the turrets on a Mining/Research/Defense Outpost after it has already been built. It comes with the weapons you built it with and that's it. You also cannot upgrade those turrets to dual or quad turrets. I think you should be able to (especially the Defense Outpost which falls off late game and doesn'tnothing useful) but that's a different issue. This goes the same with defense platforms
5. Ignore the dps on the beam weapons. it says it's super low but its just calculated weirdly based off how they fire. They do good damage
6.When you research Ore Processing you can build THREE of them. I dont know if you get a % bonus to ironite for each one or if building one is the same as building three but you might as well build 3. Just adds more rooms in your base to force enemies to take longer to get to your ceo.
7. Infestors are little alien bugs which will hide in a traders ship. When they come to trade with you there is a chance they will spread to your base and start rampaging around inside the docking bay.
8. The Repair Facility has a decent range, but it's not great. You dont have to get ships up right next to it or dock them inside or anything like that. That being said it CANNOT heal some of the larger ships like battleships. I guess they fly so high up that they are out of range. The rate it heals isnt great anyways ( like 10 health a second or something around that ) so you wouldn'n want it to heal battleships and the such. So it's better to just build it near your fighter bay for them.
9. You can dock/undock a troop transport youself by pressing K while piloting it as long as you are close enough to a docking port. Can do some cool stuff like while controlling it yourself like blast past some enemy ships full speed at a docking point and dock yourself right before you crash into. Lets you dock MUCH faster then having the ships do it automatically.
10. The Monolitch Constructor has to be constructed ( Duh). So when you build it it will look like some tiny little outpost, but once it finishes building In addition to just being a ♥♥♥♥ing BEAST of a ship it also functions like a siege breaker. If you go into the ship ( dont pilot it just take control and walk around) There is a little button you can press which turns it into a Death Star. It will transform and automatically take aim at the base of the system it's in and after charging for 2 minutes will fire straight death at the base and 1 shot it, killing the ceo. It WILL warp between systems so it's not like you have to build it right in front of the enemy. And seeing that thing come out of warp next to you is terrifying.
11. The fighters that come with ships like the carrier/battleship also get it's weapons. So having a carrier with good weapons is incredibly efficent as each of those little fighters also will be doing good damage.
12. There are certain things inside your base which can only be done in person in that specific room. For example if you want to manufacture good in the goods factory for trading you have to go down to the room yourself. Doesnt have to be your ceo you can just send a bot. You can't do it from the RTS view it has to be in first person. Tele-port/Goods Factory/ Assembly Plant are the biggest ones but there are little things you can do in others. Like take control of a fighter from the fighter bay.
13. If you get into the enemies Fighter Bay you can take control of one of THEIR fighters, which lets you fire at there ships/base without them firing back as they think you are an ally. It's only 1 fighter so you can only do so much though, but still a cool strategy.
14. You can have up to 3 ship yards built. This is obvious to some people but keep it in mind while building your base as they take up alot of room and you can screw yourself by blocking yourself from building anything else if you position them wrong.
15. Docking in an enemy outpost will allow you to either take control of it or self-destruct it. Generally you would only self destruct it if its an outpost you don't need or if you just dont want the enemy to take it back. For example if you already have a research outpost and you take control of another then just self-destruct one and you can build a mining or defence outpost over it.
16. From the very start of the game you should probably have your power control on at least 125%. Unless your planning for the game to last forever because the amount of coolent you get at the very start of the game is plently and there's no need to be at 100%.
17. Fighters do have a battery life so they won't last forever and will blow up once depleted. If you're not using them recall them. Pretty simple
18. When selecting which weapons for your base and it's turrets/fighters to use, remember the right click (heavy weapon) is for the turrets and the left click (light weapon) is for the fighters. Thats the red or yellow borders
1.If you build a tele-port it comes with a little spider bot. This bot act as a mobile teleporter beacon that you can teleport things to. So if you manage to get the spider into the enemy base then you can just teleport bots directly into there base. I also found that once you have this researched, building a troop transport wil come with a spider bot. Which I think is a really really nice touch.
2. While trading with traders you might notice you can buy Mechanoids. Thse are basically walker mechs which have way more health then a normal bot. To get these you have to buy them from the trader and then head down to the assembly plant and build them ( you have to research the assembly plant first). And yes you can put them on troop transports and send them into the enemy base
3. I dont believe traders will come visit you unless you have goods available. I cant verify this 100% but I noticed if I dont manufacture any good then no traders come so i'm pretty sure. So early game when things are being built and you're just waiting around doing nothing, send a bot down and start manufacturing at least 1 or 2 goods so traders will visit. ( I just leave a bot in that room by the panel)
4. You CANNOT upgrade the turrets on a Mining/Research/Defense Outpost after it has already been built. It comes with the weapons you built it with and that's it. You also cannot upgrade those turrets to dual or quad turrets. I think you should be able to (especially the Defense Outpost which falls off late game and doesn'tnothing useful) but that's a different issue. This goes the same with defense platforms
5. Ignore the dps on the beam weapons. it says it's super low but its just calculated weirdly based off how they fire. They do good damage
6.When you research Ore Processing you can build THREE of them. I dont know if you get a % bonus to ironite for each one or if building one is the same as building three but you might as well build 3. Just adds more rooms in your base to force enemies to take longer to get to your ceo.
7. Infestors are little alien bugs which will hide in a traders ship. When they come to trade with you there is a chance they will spread to your base and start rampaging around inside the docking bay.
8. The Repair Facility has a decent range, but it's not great. You dont have to get ships up right next to it or dock them inside or anything like that. That being said it CANNOT heal some of the larger ships like battleships. I guess they fly so high up that they are out of range. The rate it heals isnt great anyways ( like 10 health a second or something around that ) so you wouldn'n want it to heal battleships and the such. So it's better to just build it near your fighter bay for them.
9. You can dock/undock a troop transport youself by pressing K while piloting it as long as you are close enough to a docking port. Can do some cool stuff like while controlling it yourself like blast past some enemy ships full speed at a docking point and dock yourself right before you crash into. Lets you dock MUCH faster then having the ships do it automatically.
10. The Monolitch Constructor has to be constructed ( Duh). So when you build it it will look like some tiny little outpost, but once it finishes building In addition to just being a ♥♥♥♥ing BEAST of a ship it also functions like a siege breaker. If you go into the ship ( dont pilot it just take control and walk around) There is a little button you can press which turns it into a Death Star. It will transform and automatically take aim at the base of the system it's in and after charging for 2 minutes will fire straight death at the base and 1 shot it, killing the ceo. It WILL warp between systems so it's not like you have to build it right in front of the enemy. And seeing that thing come out of warp next to you is terrifying.
11. The fighters that come with ships like the carrier/battleship also get it's weapons. So having a carrier with good weapons is incredibly efficent as each of those little fighters also will be doing good damage.
12. There are certain things inside your base which can only be done in person in that specific room. For example if you want to manufacture good in the goods factory for trading you have to go down to the room yourself. Doesnt have to be your ceo you can just send a bot. You can't do it from the RTS view it has to be in first person. Tele-port/Goods Factory/ Assembly Plant are the biggest ones but there are little things you can do in others. Like take control of a fighter from the fighter bay.
13. If you get into the enemies Fighter Bay you can take control of one of THEIR fighters, which lets you fire at there ships/base without them firing back as they think you are an ally. It's only 1 fighter so you can only do so much though, but still a cool strategy.
14. You can have up to 3 ship yards built. This is obvious to some people but keep it in mind while building your base as they take up alot of room and you can screw yourself by blocking yourself from building anything else if you position them wrong.
15. Docking in an enemy outpost will allow you to either take control of it or self-destruct it. Generally you would only self destruct it if its an outpost you don't need or if you just dont want the enemy to take it back. For example if you already have a research outpost and you take control of another then just self-destruct one and you can build a mining or defence outpost over it.
16. From the very start of the game you should probably have your power control on at least 125%. Unless your planning for the game to last forever because the amount of coolent you get at the very start of the game is plently and there's no need to be at 100%.
17. Fighters do have a battery life so they won't last forever and will blow up once depleted. If you're not using them recall them. Pretty simple
18. When selecting which weapons for your base and it's turrets/fighters to use, remember the right click (heavy weapon) is for the turrets and the left click (light weapon) is for the fighters. Thats the red or yellow borders
Thx @rhapthorn